Principles of Compiler Design Qp’s

About Principles of Compiler :  A compiler translates the code written in one language to some other language without changing the meaning of the program. It is also expected that a compiler should make the target code efficient and optimized in terms of time and space.

Compiler design principles provide an in-depth view of translation and optimization process. Compiler design covers basic translation mechanism and error detection & recovery. It includes lexical, syntax, and semantic analysis as front end, and code generation and optimization as back-end.

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More About Compiler : 

Compiler is a software which converts a program written in high level language (Source Language) to low level language (Object/ Target/ Machine Language).

  • Cross Compiler that runs on a machine ‘A’ and produces a code for another machine ‘B’. It is capable of creating code for a platform other than the one on which the compiler is running.
  • Source-to-source Compiler or transcompiler or transpiler is a compiler that translates source code written in one programming language into source code of another programming language.\

Language processing systems (using Compiler) –

We know a computer is a logical assembly of Software and Hardware. The hardware knows a language, that is hard for us to grasp, consequently we tend to write programs in high-level language, that is much less complicated for us to comprehend and maintain in thoughts. Now these programs go through a series of transformation so that they can readily be used machines. This is where language procedure systems come handy.

    • High Level Language – If a program contains #define or #include directives such as #include or #define it is called HLL. They are closer to humans but far from machines. These (#) tags are called pre-processor directives. They direct the pre-processor about what to do.
    • Pre-Processor – The pre-processor removes all the #include directives by including the files called file inclusion and all the #define directives using macro expansion. It performs file inclusion, augmentation, macro-processing etc.
    • Assembly Language – Its neither in binary form nor high level. It is an intermediate state that is a combination of machine instructions and some other useful data needed for execution.
    • Assembler – For every platform (Hardware + OS) we will have a assembler. They are not universal since for each platform we have one. The output of assembler is called object file. Its translates assembly language to machine code.
    • Interpreter – An interpreter converts high level language into low level machine language, just like a compiler. But they are different in the way they read the input. The Compiler in one go reads the inputs, does the processing and executes the source code whereas the interpreter does the same line by line. Compiler scans the entire program and translates it as a whole into machine code whereas an interpreter translates the program one statement at a time. Interpreted programs are usually slower with respect to compiled ones.
    • Relocatable Machine Code – It can be loaded at any point and can be run. The address within the program will be in such a way that it will cooperate for the program movement.
  • Loader/Linker – It converts the relocatable code into absolute code and tries to run the program resulting in a running program or an error message (or sometimes both can happen). Linker loads a variety of object files into a single file to make it executable. Then loader loads it in memory and executes it.